Mount and blade finding bandit lairs

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I pass.Īt level 9, I have acquired 12 strength, allowing me to earn a fourth point in power draw. It gives plenty of renown, and right to rule, I think. If able, this is a good mission to accept.

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I think I lack the persuasive skills and money required to do this. The Guild Master here asks that I attempt to broker a peace between the Nords and Swadians. The caravan parts ways at the gate, and I visit the tavern, where I sell all the captives I have, except the footmen expected by Count Trimbau. This time, it’s just as I recall it: full of smoke and screaming peasants. I intend to join the Khanate as a lord in the future, so it’s a good idea to make friends when you can.Īh, the Swadian Plains. The pay is not great, surely not as much as caravan raiding, but I accept. He asks that I escort a caravan to Dhirim. Once at Tulga, the spice capital of Caldaria, I buy what I can at good prices and speak to the Guild Master.

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This time, I dispatch them without a scratch. A stop in Narra leads to an unexpected ambush. We resume at Halmar, and ride through the Khergit Steppe looking for tribesmen to join us and spices to trade.